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Aim response curve type
Aim response curve type











aim response curve type

aim response curve type

The upper right graphic is a real time representation of the thumbstick being moved by the user. This video demonstrates how sensitivity curves work, and can help create a visual representation of what's happening when you move your aim stick. It's called an S curve because it looks somewhat like the letter SĮxample S-Curve sensitivity curve: analog aiming

#Aim response curve type full#

In this case, it's an S curve, Dynamic is the reverse of this so Dynamic starts out faster than a typical curve and slows down, or evens out the closer the stick moves to full deflection. How far the stick is pushed represents a specific point along that S curve map, the farther you push the stick, the further along the line you are, and your sensitivity changes according to where the line has been mapped by the developers. Imagine the lower left corner of the S curve line being the default, at rest position of your thumbstick (untouched).

aim response curve type

For reference, the straight dotted line is a linear sensitivity curve. Here's a screenshot of an S-curve mapped sensitivity curve, CoD MW 2019's Dynamic curve would be a mirror image of this mapping. Linear is a straight line, and Classic or the traditional CoD sensitivity curve is almost a half circle, or a partial circle which starts out slow with smaller thumbstick movement and ends at a higher speed the further you move the stick away from center dead zone.













Aim response curve type